Kai Xian Lan Ji
Designer
About me
Hi! I'm Kai Xian Lan Ji, an aspiring Game Designer based in Spain, with experience in projects of various scopes using Unreal Engine 5 and Unity. I'm an analytical and solutions-oriented person, passionate about overcoming challenges creatively.
I have been passionate about video games since childhood, fascinated by the worlds they build and the stories they tell. When choosing a career, I asked myself why not create the experiences that once brought me joy. This led me to explore game development, where I discovered what I wanted what I liked the most — becoming a Game Designer.
My projects
Over the last years, I have been developing projects that vary in genre, team size, and scope.
Here are some of my most recent works, showcasing a range of creative and technical skills across different types of projects.

Not my war
Not My War is a 3D isometric stealth and exploration game where the player encarnates a small white ferret.

CHROMATICA
CHROMATICA is a first-person puzzle game where the player must complete different chambers using colors.

Rush Commander
Rush Commander, a thrilling survivor game, features reinforcement mechanics and a top view.

Lost Memories
Lost Memories, is a 3D first-person horror game where the player encarnates Billy, an 67-year-old man.

Astral Trials: Aspect of Pluto
Astral Trials: Aspect of Pluto is a 2D top-down puzzle videogame where the player plays the Aspect of Pluto.

System Runner
System Runner is a fast-paced, FPS runner in which you will traverse different levels, attempting to achieve the fastest time.
Still interested in seeing more? Check out my full portfolio down below!
My skills
Game design
- Level design
- Gameplay design
- Systems design
- Puzzle design
- UX Design
- UI Design
- Documentation
- Game balance
- QA
Software
- Unreal Engine
- Unity
- Blueprints Visual Scripting
- C#
- Adobe Photoshop, Premiere, AE
- Blender
- 3dsMax
- Microsoft Office & Google Docs
- Excel & Spreadsheets
- Github
- Jira
- Notion
My Journey
Game designer
24-Pack Studios, Spain
- Worked on Not my war - a isometric stealth game with a team of 24
- Designed and documented core mechanics, systems and levels
2025 - Present
Master's degree in Game Design
Madrid, Spain
- Learned game design theory and game analysis
- Designed and prototyped levels in Unreal Engine
- Developed an isometric stealth game with expert mentorship
2025 - present
Game designer & programmer intern
FiveXGames S.L., Spain
- Worked on RushCommander - a 3D roguelike survivor game
- Designed and implemented perk-trees, drops system and balanced game difficulty
April 2024 - July 2024
Bachelor's degree in Game Design
Madrid, Spain
- Learned all stages of game development: game design basics, 3D art, and programming in C# (Unity).
- Developed multiple projects using Unity and Unreal Engine.
2020 - 2024
Contact me
Please contact me directly at kaixianlanji@gmail.com or through this form.